The Internet Pinball Serial Number Database or IPSND collects serial numbers of pinball machines and publishes a database of these on the Internet. Our goal is to make available a registration of all pinball machines in existence and allow tools for slicing, dicing and visualization of the data.

Games: 6,703  Serials: 70,956  Visitors: 82,717,419  Members: 5,816  Photos: 46,325  Lat/Lng: 39,547  Masks: 70,956(1,058.57%)  Traits: 579  Nudges: 234,888  Backglasses: 1,865
  Most Serials: Twilight Zone(1,358)  Most Submissions: Dennis Braun(6,172)  Most Points: Dennis Braun(45,943)  Highest Quality: The Knight(17.00)  Most Nudges: pinballservice-nl(30,155)
Corvette - IPSND/IPDB No. 570 - August 1994
Backglass Image
Manufacturer: Midway Mfg. Co., a subsidiary of WMS Industries, Inc.
Players: 4
MPU: Williams WPC Security (WPC-S)
Production Run: 5,001
Game Type: Solid State Electronic (SS)
Model: 50036
Submissions: 176 serials of 5,001 (3.52%)
Coverage help:

Coverage is a mathematical interpretation of the serial numbers that have been submitted so far. The term 'coverage' relates to the amount of the production run that has been 'covered' in the given submissions.

There are two coverage methods shown, each has a different approach of calculating an guess on the number of games produced by analysing the currently submitted serial numbers.

Linear: Linear coverage simply looks at the highest serial number and subtracts from it the smallest serial number to estimate the number of games produced. For some games, this works fine because the serial numbers were sequential and without gaps (Early Bally, Early Stern, etc). However, this approach starts to fail quickly for games that serial numbers are part of a bigger numbering scheme (Williams pre 1984, Current Stern) or that intentially had gaps/skips in the numbering sequence(Gottlieb post 1960). If you see a linear coverage number that is higher than the known production run, it is probably not the best way to look at the serial range and you should look at the clustered approach below.

Clustered: Clustered coverage assumes that there are gaps/skips in the serial sequence for a game. It groups the serial numbers together based upon how close they are to the next serial number in the sequence. If they fall within a certain threshold then the SerialBot assumes that there are valid serial numbers between the two. If they are far enough apart, then the SerialBot assumes this is a gap. Once all the gaps and groups are determined, it sums up all the linear ranges in each group. This way, if a sample run of games started at 15,000-15,100 and the production games started at 17,000 onwards, it would assume that the serial numbers between 15,100-17,000 were a gap an are not counted. Using this method, as more serial numbers are submitted the gap analysis will get more accurate.

200,001 (3,999.22%) linear / 5,353(107.04%) in 2 clusters 250 wide.
Cluster Serial Number SerialBot Submitted By Country Game Part

Submit a new Game Trait

The following traits help

Game Traits are properties for an individual game that you would like to see tracked along with the other information gathered for a serial number submission. Some examples of existing traits are... Joust: Black or Blue bottom Arch, Black Knight: Faceted Inserts or Normal Inserts, Twilight Zone: 3rd Magnet Installed or not.

have been submitted for this game...

Field NameDescriptonSubmitted BySubmit DateSubmitted
NCM Game Some Early Production games were specially programmed and delivered to the National Corvette Museum in Bowling Green, Kentucky. These games had a unique Welcome message on the DMD. Besides the cabinet serial number sticker, these NCM games displayed a unique number on the DMD. The image presented here is of the game marked "NCM-2" which has a CPU chip marked "NCM L-2". It seems possible that a later production game could be modified after-factory to have this L-2 chip.(Valid Values: Yes,No,Unknown,Modified with L-2 chip)
Jay St@fford4/21/201430

Cluster Serial Number Country

This section lists any known game part serials that happen to match this game's serial mask (if defined). What this can tell you is if a game has any orphaned parts that might exist in other machines. This generally applies to CPU/MPU boards, Driver Boards, Display boards etc that are easily moved from game to game. Repair shops and distributors often robbed parts from other 'scrap' games laying around in a pinch if they were not able to fix the original part or of the original part was damaged beyond repair. If serials start showing up in the database as 'game parts', there is potentially a good chance that that game has been parted out completely, which is unfortunate. It is becoming more and more common for people to part out games and sell them on ebay simply because the seller can often make more money that way.... Please do not sacrifice complete games for money!!!

SerialBotSerial NumberTypeSubmitted ByCountryDetails
61567 50236100029 Display/Driver Fun House United States flag United States
52828 50236100376 Display/Driver Fun House Hungary flag Hungary
49395 50236100724 Display/Driver Fun House Korea, Democratic People's Republic of flag Korea, Democratic People's Republic of
65155 50236100809 MPU/CPU Dennis Braun United States flag United States
76517 50236101135 MPU/CPU Alexander Visotin Australia flag Australia
42573 50236101341 Display/Driver Rod McLarge Canada flag Canada
52616 50236103240 Flipper Board Fun House United States flag United States
61131 50436100137 Display/Driver Fun House Germany flag Germany
49298 50436100250 Solenoid Driver Dennis Braun United States flag United States
48753 50436100843 Display/Driver Rod McLarge United States flag United States
65247 50736101210 Sound Board Fun House Germany flag Germany
50555 50736101290 Coin Door Dennis Braun United States flag United States
78902 51036101038 Flipper Board Clive Pedersen United Kingdom flag United Kingdom
78244 51036101828 Display/Driver Fun House Italy flag Italy
73631 51036102748 Display/Driver Fun House Italy flag Italy
76013 51036102821 Display/Driver Alexander Visotin Australia flag Australia
42374 51036103565 MPU/CPU Antti Peltonen Finland flag Finland
67562 51036103602 Coin Door Dennis Braun United States flag United States
42377 51136102366 Flipper Board Antti Peltonen Finland flag Finland
32635 51136102440 Display/Driver Antti Peltonen Finland flag Finland
81861 51336104517 MPU/CPU strobey United Kingdom flag United Kingdom
59594 51436100495 Display/Driver Fun House United States flag United States
76390 51436100558 MPU/CPU Fun House Italy flag Italy
80632 51436100588 Display/Driver Fun House Italy flag Italy
80645 51436101605 Flipper Board Fun House Italy flag Italy
61588 51436102954 Display/Driver Fun House Italy flag Italy
66696 52536102933 Solenoid Driver Dennis Braun United States flag United States
30984 52836102217 Display/Driver Antti Peltonen Finland flag Finland
50809 53336101557 MPU/CPU Fun House United States flag United States
62249 53336103154 Display/Driver Dennis Braun United States flag United States
58456 53336103785 Display/Driver John Vorwerk United States flag United States
61207 53336103806 MPU/CPU Dennis Braun United States flag United States
36504 53336103840 MPU/CPU Rod McLarge United States flag United States
31166 53336103852 MPU/CPU Matías N. Brusa Argentina flag Argentina
25162 53336104416 Display/Driver Hal Hood United States flag United States
48167 53336104645 Display/Driver Rod McLarge United States flag United States
17405 53336104688 Display/Driver John Vorwerk United States flag United States
43780 53336104745 Display/Driver Rod McLarge United States flag United States
63192 53336104794 Sound Board Dennis Braun United States flag United States
49383 53336104973 Flipper Board Dennis Braun United States flag United States
64325 53336105260 Display/Driver Dennis Braun United States flag United States

This section lists any known information about how to physically find serial numbers on games created by this manufacturer. For all manufacturer tips, please visit the Serial Tips Page . (Please do not post serial numbers here on this form.)

Posted 6/29/2007 12:22:32 PM by Jess Askey
On Bally games from this era, there are serial number stickers everywhere. There should be one on the front of the cabinet under the coin door, one on the back of the cabinet on the model sticker and I believe there is one on the top of the backbox as well (this is a good one to look at if the others are damaged). Also, all the game printed circuit boards have the original serial number on them as well.
Posted 11/30/2008 10:30:39 AM by Steve fisher
also look on the power pack
Members can submit new tips on how to find serial numbers! Sign up for a free membership here!

This game has the following serial number formats defined in the database. As serial numbers are sumbitted, trends are recognized and defined or information about a serial number format is collected through historical information.

TypeExamplesRegExMaskLowerLimitUpperLimitAutoAssignable
Production Game 50336100136, 50336101033, 51036101905 ^(5[0-9][0-9]36)(?<sortdata>[0-9][0-9][0-9][0-9][0-9][0-9])$ True
International Game 53636I100586, 53636I100236, 5336I105149 ^(5[0-9][0-9]36)(I)(?<sortdata>[0-9][0-9][0-9][0-9][0-9][0-9])$ True
Experimental Game 53636X100586, 53636X100236, 5336X105149 ^(5[0-9][0-9]36)(X)(?<sortdata>[0-9][0-9][0-9][0-9][0-9][0-9])$ True


The Serial Bot Summary information here gives a detailed explanation of the Serial Bot analysis for this specific game. The theory behind the Serial Bot is this...

Every game has many many serial number submissions, the goal of the IPSND is not to guarantee that *all* information is 100% correct but that over time, the system should automatically devalue inaccurate submissions while increasing the value of correct submissions.

You may click on the SerialBot score of any submission to see how it was calculated.

SerialBot Color Codes:
- Not Validated The serial number submission has not yet been validated by the submitter via email.
- Unknown There is no known information on the serial number format for this game yet. As more submissions are received we can start to make a best guess on the serial number format.
- Good If a serial does not fail any of the tests for a status of Warning or Bad, then it is good.
- Suspect A serial will have a suspect status if the format is technically correct but there is something wrong with the data. Examples might be that the number might be too high or low for the known range of serials for this game.
- Bad If a game has a serial number definition mask defined for it, then a serial may be marked as 'bad' if the number does not validate agains the mask. Masks are created for games by looking at known serial number formats and consist of a regular expression to define the format of a game serial.

SerialBot Scores:
1 Point Awarded if the serial number has a game assigned to it. This autoatically makes submissions with a known game more valuable than submissions without a known game.
1 Point Awarded if the serial number has been 'verified' by the submitter. A submission is 'verifed' if the submitter clicks on the link in the email sent to them for each submission. The basis for this rule is that submissions by people that do not take the time to respond to the email might be entering garbage data and/or giving fake email addresses. However, it is common for 'verification' emails to get stuck in spam filters etc, so, members may have 'verification' emails re-sent at any time.
1 Point Awarded if the submitted serial number matches one of the predefined serial number masks for this game.
1 Point Awarded if the serial number was marked as 'Physically Viewed' during the submission process. This is an interesting distinction as there are many times that serial numbers are submitted off owners lists, Ebay auction, etc. While these serial numbers are valuable, they may also be innacurate. In comparison, Physically Viewed serial number submissions are numbers that the submitter has actually been in front of the machine reading the number and then submitting it. Since it is more likely to get a good visual from a physically viewed machine, this gains an extra point.
1 Point If a photo is uploaded with the serial number submission. The submission automatically gains an additional point. Be aware however that this opens the submission up to 'Nudges' by members where even more points can be added or subtracted based upon the quality and accuracy of the photo.
-3 to +3 Points Members can 'Nudge' every sumitted photo once and give it an extra boost of 1 point or take away 1 point depending if the photo matches the submitted serial number. While any number of members may nudge a serial, the nudging can only affect the score by +/- 3 points in either direction.

The following map shows the locations of all serial numbers that were submitted with a geolocation...