The Internet Pinball Serial Number Database or IPSND collects serial numbers of pinball machines and publishes a database of these on the Internet. Our goal is to make available a registration of all pinball machines in existence and allow tools for slicing, dicing and visualization of the data.

Games: 6,696  Serials: 68,498  Visitors: 74,379,943  Members: 5,632  Photos: 44,013  Lat/Lng: 37,565  Masks: 68,498(1,022.97%)  Traits: 572  Nudges: 223,274  Backglasses: 1,865
  Most Serials: Twilight Zone(1,307)  Most Submissions: Dennis Braun(6,104)  Most Points: Dennis Braun(45,438)  Highest Quality: The Knight(17.00)  Most Nudges: pinballservice-nl(28,311)
The Party Zone - IPSND/IPDB No. 1764 - August 1991
Backglass Image
Manufacturer: Midway Mfg. Co., a subsidiary of WMS Industries, Inc.
Players: 4
MPU: Williams WPC (Dot Matrix)
Production Run: 3,862
Game Type: Solid State Electronic (SS)
Model: 20004
Submissions: 125 serials of 3,862 (3.24%)
Coverage help:

Coverage is a mathematical interpretation of the serial numbers that have been submitted so far. The term 'coverage' relates to the amount of the production run that has been 'covered' in the given submissions.

There are two coverage methods shown, each has a different approach of calculating an guess on the number of games produced by analysing the currently submitted serial numbers.

Linear: Linear coverage simply looks at the highest serial number and subtracts from it the smallest serial number to estimate the number of games produced. For some games, this works fine because the serial numbers were sequential and without gaps (Early Bally, Early Stern, etc). However, this approach starts to fail quickly for games that serial numbers are part of a bigger numbering scheme (Williams pre 1984, Current Stern) or that intentially had gaps/skips in the numbering sequence(Gottlieb post 1960). If you see a linear coverage number that is higher than the known production run, it is probably not the best way to look at the serial range and you should look at the clustered approach below.

Clustered: Clustered coverage assumes that there are gaps/skips in the serial sequence for a game. It groups the serial numbers together based upon how close they are to the next serial number in the sequence. If they fall within a certain threshold then the SerialBot assumes that there are valid serial numbers between the two. If they are far enough apart, then the SerialBot assumes this is a gap. Once all the gaps and groups are determined, it sums up all the linear ranges in each group. This way, if a sample run of games started at 15,000-15,100 and the production games started at 17,000 onwards, it would assume that the serial numbers between 15,100-17,000 were a gap an are not counted. Using this method, as more serial numbers are submitted the gap analysis will get more accurate.

842,739 (21,821.31%) linear / 3,549(91.90%) in 4 clusters 193 wide.
Cluster Serial Number SerialBot Submitted By Country Game Part

Submit a new Game Trait

The following traits help

Game Traits are properties for an individual game that you would like to see tracked along with the other information gathered for a serial number submission. Some examples of existing traits are... Joust: Black or Blue bottom Arch, Black Knight: Faceted Inserts or Normal Inserts, Twilight Zone: 3rd Magnet Installed or not.

have been submitted for this game...

Field NameDescriptonSubmitted BySubmit DateSubmitted
There are no traits submitted for this game

Cluster Serial Number Country

This section lists any known game part serials that happen to match this game's serial mask (if defined). What this can tell you is if a game has any orphaned parts that might exist in other machines. This generally applies to CPU/MPU boards, Driver Boards, Display boards etc that are easily moved from game to game. Repair shops and distributors often robbed parts from other 'scrap' games laying around in a pinch if they were not able to fix the original part or of the original part was damaged beyond repair. If serials start showing up in the database as 'game parts', there is potentially a good chance that that game has been parted out completely, which is unfortunate. It is becoming more and more common for people to part out games and sell them on ebay simply because the seller can often make more money that way.... Please do not sacrifice complete games for money!!!

SerialBotSerial NumberTypeSubmitted ByCountryDetails
27448 20004840222 MPU/CPU Jess Askey United States flag United States
61559 20004840276 Other/Unknown Fun House United States flag United States
50216 20004840392 Display/Driver Fun House Mexico flag Mexico
51839 20004840471 Display/Driver John Vorwerk United States flag United States
56298 20004840582 MPU/CPU Fun House United States flag United States
52259 20004840660 Sound Board Dennis Braun United States flag United States
32031 20004840770 Display/Driver John Vorwerk United States flag United States
62712 20004840784 Sound Board Dennis Braun United States flag United States
49801 20004840876 Display/Driver Fun House United States flag United States
57048 20004841042 Sound Board Fun House United States flag United States
57311 20004841188 MPU/CPU Dennis Braun United States flag United States
31727 20004841360 Display/Driver Rod McLarge United States flag United States
24691 20004841391 Sound Board Carlos Regis Brazil flag Brazil
59568 20004I845213 Display/Driver Fun House Italy flag Italy
67572 20004I845619 MPU/CPU Dennis Braun United States flag United States
31752 20004I845909 MPU/CPU Antti Peltonen Finland flag Finland
34707 20004I845913 Display/Driver Antti Peltonen Finland flag Finland
39167 20004I846071 Solenoid Driver Antti Peltonen Finland flag Finland
53034 20004I846318 MPU/CPU Dennis Braun United States flag United States
43224 20004I846400 Display/Driver Rod McLarge United States flag United States
49636 20004I846620 MPU/CPU Fun House Korea, Democratic People's Republic of flag Korea, Democratic People's Republic of
27802 20004I846623 Display/Driver Pistol Pete United States flag United States
58899 20004I846913 Display/Driver Fun House United States flag United States
68052 20004I846934 Solenoid Driver Dennis Braun United States flag United States
61072 20004I847352 MPU/CPU Fun House United States flag United States

This section lists any known information about how to physically find serial numbers on games created by this manufacturer. For all manufacturer tips, please visit the Serial Tips Page . (Please do not post serial numbers here on this form.)

Posted 6/29/2007 12:22:32 PM by Jess Askey
On Bally games from this era, there are serial number stickers everywhere. There should be one on the front of the cabinet under the coin door, one on the back of the cabinet on the model sticker and I believe there is one on the top of the backbox as well (this is a good one to look at if the others are damaged). Also, all the game printed circuit boards have the original serial number on them as well.
Posted 11/30/2008 10:30:39 AM by Steve fisher
also look on the power pack
Members can submit new tips on how to find serial numbers! Sign up for a free membership here!

This game has the following serial number formats defined in the database. As serial numbers are sumbitted, trends are recognized and defined or information about a serial number format is collected through historical information.

TypeExamplesRegExMaskLowerLimitUpperLimitAutoAssignable
Production Game 20004840022, 20004840035, 20004840048 ^20004(?<sortdata>[0-9][0-9][0-9][0-9][0-9][0-9])$ False
International Game 20004I847169, 20004I847139, 20004I847125 ^20004(I)(?<sortdata>[0-9][0-9][0-9][0-9][0-9][0-9])$ False
Experimental Game 20004X847169, 20004X847139, 20004X847125 ^20004(X)(?<sortdata>[0-9][0-9][0-9][0-9][0-9][0-9])$ False


The Serial Bot Summary information here gives a detailed explanation of the Serial Bot analysis for this specific game. The theory behind the Serial Bot is this...

Every game has many many serial number submissions, the goal of the IPSND is not to guarantee that *all* information is 100% correct but that over time, the system should automatically devalue inaccurate submissions while increasing the value of correct submissions.

You may click on the SerialBot score of any submission to see how it was calculated.

SerialBot Color Codes:
- Not Validated The serial number submission has not yet been validated by the submitter via email.
- Unknown There is no known information on the serial number format for this game yet. As more submissions are received we can start to make a best guess on the serial number format.
- Good If a serial does not fail any of the tests for a status of Warning or Bad, then it is good.
- Suspect A serial will have a suspect status if the format is technically correct but there is something wrong with the data. Examples might be that the number might be too high or low for the known range of serials for this game.
- Bad If a game has a serial number definition mask defined for it, then a serial may be marked as 'bad' if the number does not validate agains the mask. Masks are created for games by looking at known serial number formats and consist of a regular expression to define the format of a game serial.

SerialBot Scores:
1 Point Awarded if the serial number has a game assigned to it. This autoatically makes submissions with a known game more valuable than submissions without a known game.
1 Point Awarded if the serial number has been 'verified' by the submitter. A submission is 'verifed' if the submitter clicks on the link in the email sent to them for each submission. The basis for this rule is that submissions by people that do not take the time to respond to the email might be entering garbage data and/or giving fake email addresses. However, it is common for 'verification' emails to get stuck in spam filters etc, so, members may have 'verification' emails re-sent at any time.
1 Point Awarded if the submitted serial number matches one of the predefined serial number masks for this game.
1 Point Awarded if the serial number was marked as 'Physically Viewed' during the submission process. This is an interesting distinction as there are many times that serial numbers are submitted off owners lists, Ebay auction, etc. While these serial numbers are valuable, they may also be innacurate. In comparison, Physically Viewed serial number submissions are numbers that the submitter has actually been in front of the machine reading the number and then submitting it. Since it is more likely to get a good visual from a physically viewed machine, this gains an extra point.
1 Point If a photo is uploaded with the serial number submission. The submission automatically gains an additional point. Be aware however that this opens the submission up to 'Nudges' by members where even more points can be added or subtracted based upon the quality and accuracy of the photo.
-3 to +3 Points Members can 'Nudge' every sumitted photo once and give it an extra boost of 1 point or take away 1 point depending if the photo matches the submitted serial number. While any number of members may nudge a serial, the nudging can only affect the score by +/- 3 points in either direction.

The following map shows the locations of all serial numbers that were submitted with a geolocation...